It is also a good idea to create a new profile as a test profile so you can test mods before adding them into the game to see if they cause problems. Truck parts and sound mods can cause problems and if they do then it is best to sell the truck or trucks if you remove those mods.
You just do that until you find the mod or mods which are causing problems.
It is best to remove them in numbers, so if you remove 5 mods and the problem is fixed then that means that the problem exists in one of the 5 mods.
Removing mods from the game one by one takes forever to find a problem. That is usually associated with the game not launching or game crashes. Whereas, de-activating mods which are in the ATS mod folder will not necessarily fix a problem, the mods will sometimes need to be removed from the ATS mod folder before the problem is fixed. They are easily de-activated in the mod management screen. If you are having problems managing mods then it is best to just use the workshop mods. this will let you stick to an older version while you wait for your mods to get updated. SCS is pretty good about leaving older versions availabe to used by selecting them in the betas tab. it really can be a pain if you are trying to use tons of mods as keeping track of all of them can sometimes be more trouble than it's worth, especially if you are using a mod that isn't really popular enough to have someone take over maintaing it if the original creator abandons it. You might want to pick a "core" group of mods that seem to be fairly active with respect to getting updates, and stick with them. historically speaking from ETS experience, not every update will cause issues with things like trucks/trailers, but some will and most updates will break map mods. the workshop is good about keeping them updated to the latest version uploaded by the creator, but if it doesn't work with the version game you are on, then it kinda doesn't matter. if you cant figure out what it is trying to tell you, post it up at pastebin and put a link here and myself or somone else can take a look and see if we can see anything.Īs for the larger problem, there really isn't a good way to manage them. You can look in the gamelog.txt file to see if it gives a clue to what might be causing a crash.